Was so excited to play the new demo for this! I played the original demo years ago, so it was interesting to see how much the game has progressed. Lots of new stuff has been added (like our adorable partner), and the art is so cute! Can't wait to see the full release, keep up the great work.
I love this! Just based on the teaser demo, this would be a guaranteed purchase for me (ideally on console, but whatever, I'll buy it on PC first if I must, and support your fantastic work with 2 purchases). If you do a Kickstarter, I'm in 100%.
It took a little time to figure out some things but, overall, the Scrap Story demo is pretty fun. I definitely enjoy the papercraft look to everything and am curious what the rest of the game's world might look like.
The final game will have button mapping. Thank you for letting me know about the xbox 1 controller. Will be looking into that. There is a possibility that it only works with Xbox 360 controllers...
I just had the most nostalgic feels playing through the demo, this is so beautiful, the art is like the wondrous creativity of a kid + the technical knowledge of an adult on how to make everything so beautiful, I love it so much, can't wait to play through the whole game eventually.
Thank you so much for making something in this art style! It's so under utilized. The game looks beautiful and is great to play, can't wait for a full release! (I'm especially excited to hop back into Paper Mario combat)
This is really good right now so I included it in my list! I won't repeat what I said in it, just things I didn't mention. The game looked fantastic and played smoothly on my crap PC, so it's very well optimized with responsive controls. Much more polished than a lot of other indie games I play at the demo stage!
Only feedback I'd give, just my preference, is not to have question marks over things that don't actually have an item hidden in them since there's a lot in the game to interact with and it's a time sink checking everything.
Also, since exploring and finding new areas is big in this, don't obscure areas the player can fall off of. Anything we can't see because it's hidden behind trees, etc., should be safe to explore instead of walking behind a bush and falling off the map. In general, it should be obvious where we can and can't go but the overall world design is really layered and I love it so far. Keep up the good work and good luck with the full game!
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Hello, do you plan on uploading your demo to your Steam page?
Hi, Yes! The updated demo will be available on Steam when it is ready. The current one listed here will not be.
Was so excited to play the new demo for this! I played the original demo years ago, so it was interesting to see how much the game has progressed. Lots of new stuff has been added (like our adorable partner), and the art is so cute! Can't wait to see the full release, keep up the great work.
Hey :( what happened to the twitter account? Are you still making the demo? Hope everything is okay
I love this! Just based on the teaser demo, this would be a guaranteed purchase for me (ideally on console, but whatever, I'll buy it on PC first if I must, and support your fantastic work with 2 purchases).
If you do a Kickstarter, I'm in 100%.
Looks like it would be fun but I can't play it due to not knowing how to use an Xbox 360 controller on my laptop to play the game with.
So great game but i think there are some things that need improving, is you would like to see them then here is the ink to the video i made.
There's always room for another Paper Mario like.
It took a little time to figure out some things but, overall, the Scrap Story demo is pretty fun. I definitely enjoy the papercraft look to everything and am curious what the rest of the game's world might look like.
Good job, dev.Will you add the option to map controls? Also, I tried this with an Xbox 1 controller and it doesn't work :(
The final game will have button mapping. Thank you for letting me know about the xbox 1 controller. Will be looking into that. There is a possibility that it only works with Xbox 360 controllers...
I just had the most nostalgic feels playing through the demo, this is so beautiful, the art is like the wondrous creativity of a kid + the technical knowledge of an adult on how to make everything so beautiful, I love it so much, can't wait to play through the whole game eventually.
JUST WOW!!! <3 <3 <3
Thank you so much for making something in this art style! It's so under utilized. The game looks beautiful and is great to play, can't wait for a full release! (I'm especially excited to hop back into Paper Mario combat)
This is really good right now so I included it in my list! I won't repeat what I said in it, just things I didn't mention. The game looked fantastic and played smoothly on my crap PC, so it's very well optimized with responsive controls. Much more polished than a lot of other indie games I play at the demo stage!
Only feedback I'd give, just my preference, is not to have question marks over things that don't actually have an item hidden in them since there's a lot in the game to interact with and it's a time sink checking everything.
Also, since exploring and finding new areas is big in this, don't obscure areas the player can fall off of. Anything we can't see because it's hidden behind trees, etc., should be safe to explore instead of walking behind a bush and falling off the map. In general, it should be obvious where we can and can't go but the overall world design is really layered and I love it so far. Keep up the good work and good luck with the full game!
Looking good! :)